Post by Stitch on Jul 15, 2015 12:59:23 GMT -5
A list of discipline rules errata Read
Horrid Reality, page 125: Update the phrase “Spend 1 Blood and expend your standard action…” to read “Spend 1 Blood and a simple action…”
Fear the Void Below, page 127: Modify the following line: “If the effects of Fear the Void Below remove a character’s last point of Willpower, leaving her at 0, …” to read “If the effects of Fear the Void Below cause a character to lose Willpower when she has no remaining Willpower, …”
Mesmerism, page 133: Insert the following text above the last paragraph as follows: “Mesmerism cannot be used to prevent a character from using a discipline, although it can be used to prevent a victim from acting in certain ways. For example, you cannot use Dominate with the command ‘Stop using Celerity,’ although you can Mesmerize a target by saying ‘Stop attacking me.’”
Shape of the Beast, Focus [Wits], page 155: Add the following text to last paragraph before the bullet points to read: “When you choose your fight form, you may apply one of the following templates as appropriate for the animal you choose, in addition to the standard bonuses and detriments of the wolf template.”
Thanatosis, Necrosis, page 165: Add the following line to the end of the power’s description, before the focus: “Necrosis cannot be used with other powers that require you to touch or grapple your target.”
Necromancy, Bone Path, Death’s Puppetry, page 176: Add the following line: “While possessing a zombie, you cannot spend Blood points, but can use the zombie’s Fortitude and/or Potence.”
Necromancy, Ash Path, Ex Nihilo, page 178: Add the following sentence, after the last paragraph: “While in the Shadowlands, you cannot use powers (including Necromancy powers) on targets in the real world.”
Level 4 Necromancy Rituals, Bastone Diabolico, page 184: The line “The Bastone Diabolico deals 2 normal damage” should be changed to “The Bastone Diabolico deals 1 normal damage”.
Thaumaturgy, Path of Blood, Blood of Potency, page 188: Change the following text: “…your Blood pool increases to half again its normal size (rounded up)” to read: “…your maximum Blood pool increases to half again its normal size (rounded up).”
Thaumaturgy, Path of Blood, Theft of Vitae, page 189: Add the following line to the end of the power’s description: “You may use Theft of Vitae on consecutive turns even if you fail a challenge. This is an exception to the rule that prevents you from immediately reattempting a Mental challenge on the same target.”
Thaumaturgy, Path of Conjuring, Reverse Conjuration, Focus [Perception], page 190: Modify the first line under “Focus [Perception]” to read “You can use a simple action to determine if an object within your line of sight is natural or conjured by Thaumaturgy.”
Thaumaturgy, Movement of the Mind, Flight, page 197: Add the following sentence to the end of the System section: “Because Flight is a Mental power, it cannot be used to move during Celerity rounds.”
Level 2 Thaumaturgy Rituals, Machine Blitz, page 205: Change “Use your standard action…” to “Spend 1 point of Blood and use your standard action…” In addition, change “…stops any machine more complex than a rope and pulley” to read “stops any machine more complex than a standard firearm.”
Level 5 Thaumaturgy Rituals, Blood Contract, page 209: Replace the word “implicitly” with the word “explicitly.”
Elder Dominate, Tyrant’s Gaze, page 216: Add the following sentences at the end of the System section: “Tyrant’s Gaze cannot reverse permanent physical alterations. For example, Tyrant’s Gaze may be used to rob a target of the ability to use Heart of Darkness or Fleshcraft, but it cannot undo existing instances of Fleshcraft or return a removed heart.”
Techniques, Animal Swarm, page 225: Replace the entirety of the text in the System section with:
“When you activate Shape of the Beast, you may choose to turn into a swarm of animals instead of one creature. You transform into slightly smaller versions of the same animal you would normally become by using Shape of the Beast. If your Shape of the Beast allows you to turn into a bat, you can turn into several smaller bats using Animal Swarm.
This swarm consists of one animal for each dot of Celerity you possess. Elder powers and Celerity-based techniques do not increase the number of animals created by Animal Swarm. Each animal can act independently and can take one simple and one standard action each turn. While using Animal Swarm, you cannot spend Blood and lose access to all other powers. Even powers that were activated before using Animal Swarm stop functioning while in this form. Activating Animal Swarm does not reverse permanent physical alterations. For example, if your heart is removed it will not reappear when you activate this power.
Each of your animals has your Mental attribute, Social attribute, focuses and skills. By default, these animals inflict 1 point of aggravated damage with a successful Brawl attack. If your character possesses any Potence powers, your animals’ attacks are armor-piercing and inflict 2 points of aggravated damage. Each creature has 5 health levels (1 Healthy, 2 Injured, and 2 Incapacitated). Your merits, flaws, and powers do not affect the health levels of your animal swarm. If your character possesses any Fortitude powers, each of your animals automatically negates 1 point of normal or aggravated damage each time they suffer damage. If your animals attempt to retest in combat, each animal must spend Willpower separately; they use your Willpower pool to do so.
While swarming in your flight form, each animal gains a +1 bonus to Dodge-based defensive test pools and can fly at your normal movement speed. In flight form, your Physical attribute is considered 1 when you are attacking.
While in fight form, each of your animals has a Physical attribute equal to half of your own Physical attribute (round up). Other bonuses from Shape of the Beast do not apply while using Animal Swarm.
Animals created by Animal Swarm can separate and perform individual tasks, but must remain within one mile of each other. You can use a standard action to return to your human form at the location of any animal created by this power. When you revert to human form, you automatically reabsorb any of your animals that are within your line of sight. Animals not within your line of sight crumble at the same moment, turning into ash. When Animal Swarm ends, you take 2 points of aggravated damage for each animal that was destroyed, 1 point of aggravated damage for each animal that was injured or incapacitated, and you lose 2 Blood for each animal that was outside of your line of sight when you reformed. Damage taken from reverting to human form cannot be reduced or negated, but may not kill your character (although it may result in torpor). If all of the animals in a swarm are destroyed, the power’s user dies.
Animals created by this power are considered to be one entity for the purpose of powers that modify an individual’s behavior. If one animal is Dominated, all of the animals in the swarm suffer the effects of that power. If one animal cannot break an individual’s Majesty, none of the animals in the swarm can attack that individual.
Techniques, Echo Psychosis, page 227: Add the following line to the end of the System section: “Using Passion or Haunting through Echo Psychosis does not break your Majesty.”
Techniques, Retain the Quick Blood, page 231: Change “Blood recouped with Retain the Quick Blood does not count toward your maximum Blood expenditure per round” to read “Blood recouped with Retain the Quick Blood does not count toward your maximum Blood expenditure per turn.”
Horrid Reality, page 125: Update the phrase “Spend 1 Blood and expend your standard action…” to read “Spend 1 Blood and a simple action…”
Fear the Void Below, page 127: Modify the following line: “If the effects of Fear the Void Below remove a character’s last point of Willpower, leaving her at 0, …” to read “If the effects of Fear the Void Below cause a character to lose Willpower when she has no remaining Willpower, …”
Mesmerism, page 133: Insert the following text above the last paragraph as follows: “Mesmerism cannot be used to prevent a character from using a discipline, although it can be used to prevent a victim from acting in certain ways. For example, you cannot use Dominate with the command ‘Stop using Celerity,’ although you can Mesmerize a target by saying ‘Stop attacking me.’”
Shape of the Beast, Focus [Wits], page 155: Add the following text to last paragraph before the bullet points to read: “When you choose your fight form, you may apply one of the following templates as appropriate for the animal you choose, in addition to the standard bonuses and detriments of the wolf template.”
Thanatosis, Necrosis, page 165: Add the following line to the end of the power’s description, before the focus: “Necrosis cannot be used with other powers that require you to touch or grapple your target.”
Necromancy, Bone Path, Death’s Puppetry, page 176: Add the following line: “While possessing a zombie, you cannot spend Blood points, but can use the zombie’s Fortitude and/or Potence.”
Necromancy, Ash Path, Ex Nihilo, page 178: Add the following sentence, after the last paragraph: “While in the Shadowlands, you cannot use powers (including Necromancy powers) on targets in the real world.”
Level 4 Necromancy Rituals, Bastone Diabolico, page 184: The line “The Bastone Diabolico deals 2 normal damage” should be changed to “The Bastone Diabolico deals 1 normal damage”.
Thaumaturgy, Path of Blood, Blood of Potency, page 188: Change the following text: “…your Blood pool increases to half again its normal size (rounded up)” to read: “…your maximum Blood pool increases to half again its normal size (rounded up).”
Thaumaturgy, Path of Blood, Theft of Vitae, page 189: Add the following line to the end of the power’s description: “You may use Theft of Vitae on consecutive turns even if you fail a challenge. This is an exception to the rule that prevents you from immediately reattempting a Mental challenge on the same target.”
Thaumaturgy, Path of Conjuring, Reverse Conjuration, Focus [Perception], page 190: Modify the first line under “Focus [Perception]” to read “You can use a simple action to determine if an object within your line of sight is natural or conjured by Thaumaturgy.”
Thaumaturgy, Movement of the Mind, Flight, page 197: Add the following sentence to the end of the System section: “Because Flight is a Mental power, it cannot be used to move during Celerity rounds.”
Level 2 Thaumaturgy Rituals, Machine Blitz, page 205: Change “Use your standard action…” to “Spend 1 point of Blood and use your standard action…” In addition, change “…stops any machine more complex than a rope and pulley” to read “stops any machine more complex than a standard firearm.”
Level 5 Thaumaturgy Rituals, Blood Contract, page 209: Replace the word “implicitly” with the word “explicitly.”
Elder Dominate, Tyrant’s Gaze, page 216: Add the following sentences at the end of the System section: “Tyrant’s Gaze cannot reverse permanent physical alterations. For example, Tyrant’s Gaze may be used to rob a target of the ability to use Heart of Darkness or Fleshcraft, but it cannot undo existing instances of Fleshcraft or return a removed heart.”
Techniques, Animal Swarm, page 225: Replace the entirety of the text in the System section with:
“When you activate Shape of the Beast, you may choose to turn into a swarm of animals instead of one creature. You transform into slightly smaller versions of the same animal you would normally become by using Shape of the Beast. If your Shape of the Beast allows you to turn into a bat, you can turn into several smaller bats using Animal Swarm.
This swarm consists of one animal for each dot of Celerity you possess. Elder powers and Celerity-based techniques do not increase the number of animals created by Animal Swarm. Each animal can act independently and can take one simple and one standard action each turn. While using Animal Swarm, you cannot spend Blood and lose access to all other powers. Even powers that were activated before using Animal Swarm stop functioning while in this form. Activating Animal Swarm does not reverse permanent physical alterations. For example, if your heart is removed it will not reappear when you activate this power.
Each of your animals has your Mental attribute, Social attribute, focuses and skills. By default, these animals inflict 1 point of aggravated damage with a successful Brawl attack. If your character possesses any Potence powers, your animals’ attacks are armor-piercing and inflict 2 points of aggravated damage. Each creature has 5 health levels (1 Healthy, 2 Injured, and 2 Incapacitated). Your merits, flaws, and powers do not affect the health levels of your animal swarm. If your character possesses any Fortitude powers, each of your animals automatically negates 1 point of normal or aggravated damage each time they suffer damage. If your animals attempt to retest in combat, each animal must spend Willpower separately; they use your Willpower pool to do so.
While swarming in your flight form, each animal gains a +1 bonus to Dodge-based defensive test pools and can fly at your normal movement speed. In flight form, your Physical attribute is considered 1 when you are attacking.
While in fight form, each of your animals has a Physical attribute equal to half of your own Physical attribute (round up). Other bonuses from Shape of the Beast do not apply while using Animal Swarm.
Animals created by Animal Swarm can separate and perform individual tasks, but must remain within one mile of each other. You can use a standard action to return to your human form at the location of any animal created by this power. When you revert to human form, you automatically reabsorb any of your animals that are within your line of sight. Animals not within your line of sight crumble at the same moment, turning into ash. When Animal Swarm ends, you take 2 points of aggravated damage for each animal that was destroyed, 1 point of aggravated damage for each animal that was injured or incapacitated, and you lose 2 Blood for each animal that was outside of your line of sight when you reformed. Damage taken from reverting to human form cannot be reduced or negated, but may not kill your character (although it may result in torpor). If all of the animals in a swarm are destroyed, the power’s user dies.
Animals created by this power are considered to be one entity for the purpose of powers that modify an individual’s behavior. If one animal is Dominated, all of the animals in the swarm suffer the effects of that power. If one animal cannot break an individual’s Majesty, none of the animals in the swarm can attack that individual.
Techniques, Echo Psychosis, page 227: Add the following line to the end of the System section: “Using Passion or Haunting through Echo Psychosis does not break your Majesty.”
Techniques, Retain the Quick Blood, page 231: Change “Blood recouped with Retain the Quick Blood does not count toward your maximum Blood expenditure per round” to read “Blood recouped with Retain the Quick Blood does not count toward your maximum Blood expenditure per turn.”